Mewtwo was once seen as the ultimate Pokémon — not only was he the final monster to be found in the original games, he also had the most backstory of any Pokémon at the time and received several large roles in the anime and movies. It’s little wonder, then, that he appeared as an unlockable character in Super Smash Bros. Melee. Fans of his unique abilities and fighting style for that game were disappointed to find him missing in Brawl, and they have since been clamoring for Mewtwo’s return. This possibility was made more likely given his recently revealed new forms for Pokémon X and Y, and now Sakurai may have added more fuel to the fire.

At last week’s Pokémon X and Pokémon Y Developer Roundtable, one of the attendees managed to ask about Mewtwo’s new form and his chance at appearing in the next Smash Bros. Sakurai was apparently in the audience; according to the reporter, he ‘looked as if he were thinking, “Oh man, not this again!” after the question was asked.‘ That still didn’t stop him from giving his own answer to the question:

After a brief moment of silence, Ishihara and Masuda answered by saying they don’t have anything to announce about the new Pokémon (Mewtwo’s new form) today, and that they can’t speak on its appearance in other games. Sakurai then shouted out, from the audience, “We are thinking about it.”

What do you think? Would you be excited to see the ‘Genetic Pokémon’ return to Super Smash Bros., or would you prefer they bring in a representative of newer generations? If Mewtwo did return, would you want his moveset to be updated, or should they stick with his Melee abilities? Let us know in the comments, and be sure to check out how we think Mewtwo should work in the next Smash!

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Our Verdict

Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.

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