A spiritual successor to Capcom’s Mega Man franchise, Comcept’s Mighty No. 9 was one of the golden children of the Kickstarter generation of crowdfunded games. Successfully funded in 2013, Mighty No. 9 exceeded their original goal by over 400% and picked up numerous tiers of extra features including additional stages and modes, not to mention ports to every major platform. Originally set to release in September, Comcept had to push the release back to the first quarter in 2016, much to the disappointment of fans everywhere.
As of right now, Comcept has stated that the single-player portion of the game is already 100 percent complete. However, they are still working on the multiplayer aspect of the game, thus the reason for the delay. In a recent interview with Engadget, Mighty No. 9 producer Nick Yu was questioned on whether or not they could have only released the single-player portion ahead of multiplayer to backers.
“If we were to just give out the single-player, that means we have to make the whole package as a single-player game. Once that’s out, we can no longer say this game is single-player and multiplayer; we can only say this is single-player. When that goes to the retailer, you can no longer sell the product as a single-player/multiplayer game. Because it’s not, even if you add a patch later on. And the price will just break. Because it’s only single-player. It’s not that we don’t want to give that to the backers — we can’t.” — Nick Yu
Comcept has been attempting to do right by their backers, but in the process of updating fans and receiving input their development time has gradually increased. They feel an obligation to live up to the expectations of their backers, and their failure to keep with the expected release date has made them feel like they have failed their fans. Also in their interview with Engadget, Yu explained how it feels to the Comcept team to have to push the release date back.
“I’m sure a lot of people — almost everyone is upset about delays, and things that can’t be done. But, and this is my personal view, the creators announcing the bad news feel worse than the backers. You know that you have to tell the people, and it’ll make them sad; it’ll make them upset. And you’re the reason for that happening. You’re the one making it. Even if it was accidental, or you had no control over it, you’re the reason the delay happened. We feel bad. Really, really bad.” — Nick Yu
How do all of you feel about the recent delay in release for Mighty No. 9? Do you think they should take all the time they need, or should they be trying harder to get the game out as soon as possible? Respond below!