Keiji Inafune’s new crowd-funded project, a side-scrolling action game made in a style reminiscent of Inafune’s previous Mega Man games, has been blasting through its stretch goals like a Kickstarter project blasting through stretch goals quickly (primarily because that’s what Mighty No. 9 is). Just five days after reaching its last stretch goal ($2,200,000, to put the game on Xbox 360, PlayStation 3, and Wii U), the game has reached yet another stretch goal. The game has hit the milestone of $2,400,000, which is enough for the developers to now add in a “Challenge Mode” to the game. Mighty No. 9‘s Kickstarter page describes the mode as such:
Similar to the Challenge Modes in games like New Super Mario Bros. U, this special extra mode would remix parts of existing levels and enemies to create dozens of mini-missions you can use to test your skills in a variety of enjoyably frustrating ways!
Currently, only nine days remain to pledge money toward the game’s development; you can chip in yourself here. The next stretch goal at $2,550,000 (or $150,000 more than it has, for those of you too lazy/unwilling to perform arithmetic) will enable the developers to add an extra end stage and boss battle; the following stretch goal, $2,750,000 ($200,000 more than the previous goal), will add an online co-op mode that allows players to control the female Call character in tandem with Beck. Mighty No. 9 has a release window of Spring 2015.