Earlier we talked about how the recently released Xenoblade Chronicles X is different from most other JRPGs because it is far less linear, but also far less story heavy. Another notable difference is the fact that it includes multiplayer aspects. Not only is this a rare occurrence in JRPGs, it was also a first for developer Monolith Soft. In an interview with Gamereactor, executive director Tetsuya Takahashi said that when it came to developing the multiplayer, they were very cautious because they had never done it before, and when it came to making the game as a whole, he found inspiration from a wide array of sources, but he tried not to let it overwhelm him.
His exact words were:
“This is the first time we’ve included multiplayer in a Monolith Soft game. As such, we were a little new to this and cautious, so we used a proven system in this case. In that sense, if you compare it to certain multiplayer games, you’ll find there are some differences. However, I think that we’ve managed to implement a good system overall, considering this is our first time. I’m finding sources of inspiration all the time, but I try not to let these overly influence me. It’s too easy to see various features and want to include them all in your game, but if you try to do too much, it can end up damaging the project and then it’s all for nothing. We were careful while creating Xenoblade Chronicles X that we didn’t try to do more than we could manage, which could then have a detrimental effect on the game.” — Tetsuya Takahashi
Do you like the way Monolith Soft has implemented multiplayer in Xenoblade Chronicles X? Let us know in the comments below!