While Monolith Soft might currently be best-known for the Xenoblade series, their role at Nintendo has been much greater than that. They assisted in the development of Super Smash Bros. Brawl and The Legend of Zelda: Skyward Sword, then subsequently split into two divisions. Their main headquarters in Tokyo develops games such as Xenoblade Chronicles X, while the newer studio in Nintendo’s hometown of Kyoto helps Nintendo develop their first-party titles.
This studio has cooperated with Nintendo on Animal Crossing: New Leaf, Pikmin 3, The Legend of Zelda: A Link Between Worlds, and, most recently, Splatoon. Plus, it recently came to light that Nintendo had initially considered Monolith Soft to co-develop Star Fox Zero. Thus, it should come at no surprise that many fans are wondering if the studio will be involved with Nintendo’s most hotly anticipated upcoming title, The Legend of Zelda for Wii U. Monolith Soft founder Tetsuya Takahashi says no such collaboration has been planned yet, however.
“I mean I suppose it’s possible, but we haven’t heard anything,” Takahashi told Game Informer. “I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.” Genki Yokota, the director of Xenoblade Chronicles X on Nintendo’s end, says that Monolith Soft might be helping the Zelda U team in other ways. During the production of X, the studio prepared “reports and feedback on the technology and the different kinds of problems that [they] encountered,” which were then shared with all of Nintendo’s development teams. Considering X is the first large-scale, seamlessly open-world game published by Nintendo, and Zelda U will be its next, it’s highly likely that Monolith Soft is aiding the Zelda team in this way.
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Source: Game Informer