E3 2015 has been a whirlwind of events, and we’ve had no shortage of new gameplay footage from Yoshi’s Woolly World. The most recent gameplay video from Nintendo Treehouse Live @ E3 shows more of the co-op mode, as well as some of the strategies to use while collecting items throughout the levels.

Collectibles are the main feature within
Yoshi’s Woolly World that create the challenging aspect of the game. Sure, you have to know how to beat a boss, but collectibles are hidden in many clever places that will take you extra time and thought to discover. The other highly mentioned feature within the video is the Amiibo functionality. In co-op the second player always stays as the red Yoshi, but player one can customize their Yoshi experience depending on which Amiibo they have.

Source: Nintendo Treehouse Live @ E3

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Mariah Beem
I am very fond of video games, which is why I chose my major of Video Game Design with focus on Narrative. The idea of being able to make people feel the way I do about games through my own game is my main goal. I want to be able to give gamers a way to connect and be brought together by an experience that could be powered by elation, sadness, or even fear. It is emotions such as those that hook people into games and make them want more. By connecting a well-thought story with mechanics, character design, level design, and even audio, a game can be unstoppable - and ridiculously fun to play. I believe that narrative design is not a static thing. For narrative to be done well, it must be fluid and dynamic - something that is able to be changed by the player. Whether that be by choices, the knowledge the player gains from exploring, or simply who the player talks to, the story must bend and change and grow. This is why I want to be a narrative designer: there is definitely more to it than meets the eye, and I love a challenge.

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