If you feel that your Xbox One library’s a bit thin at the moment, it’s about to put on some metaphorical weight. Cryptic Studios’ Free-to-Play MMORPG Neverwinter will be made available on the Xbox One with a worldwide release date somewhere in the first half of 2015. However, expect that some features will be missing, as lead producer Andy Velasquez explained that certain endgame features will be delayed.

“Since we launched on PC, we’ve added some bits to the endgame, and then we added another module which had another campaign at the endgame. So we’ll probably stagger those releases [in the console version].”
— Andy Velasquez

Furthermore, Cryptic Studios also revealed a PC expansion called
Tyranny of Dragons, which will launch on August 14th. Unsurprisingly, the expansion’s storyline will heavily feature dragons, and it will revolve around the Cult of the Dragon.

“In the tabletop world, players are going to be playing that storyline, that module, and trying to figure out what this new group of the Cult of the Dragon is up to. And they’ll also be able to do that same thing in Neverwinter. There are differences. In Neverwinter, it takes form as this guided story that … doesn’t take them to endgame, but stays with the player in something that evolves over time, starting at level 26 all the way up to level 60.”
— Rob Overmeyer, Neverwinter Executive Producer

On top of that, the expansion will also introduce the Scourge Warlock, a new class in
Neverwinter, as well as the Dragonborn (no, not that Dragonborn), a new playable race unlockable by purchasing the Dragonborn Legend Pack, currently priced at $100 (though is available for $75 until August 14th).

Have you tried out
Neverwinter? Will you stayed tuned for either the Xbox One release or the PC expansion?

Source: IGN

Our Verdict

Nikola Katardjiev
You can contact me at [email protected] Hello, my name is Nikola and I'm Gamnesia's Content Director. My job on this site involves managing all our weekly content, and ensuring that they have a timely release date, but I also contribute with the daily news grind and the occasional editorial. I've grown up with video games, but have only recently taken an active interest in writing and discussing them at a deeper level. My history with games has been very Nintendo-focused, but my tastes have changed a bit over time and I now mostly do my gaming on my PC. If you're interested in my work, you can read a small selection below: Assassin's Creed Unity And The Death of 30 FPS Games Are not Ready to be Art The Rise of PC Gaming: How Valve Conquered a Digital World How Fear of Change Set Console Gaming Back


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