“Some gamers thought that they would punish a woman who wrote Dragon Age 2 for daring to write Dragon Age 2 by threatening to find her kids on the way to school and kill them to let them know that they should have been aborted rather than have Jennifer Hepler as a mother. So now we’ve gotta do an episode on that, and that gives me no joy, but here we are, you fuckin’ idiots.” — Jim Sterling

Unless you’ve been living under a rock for the past few years, you’re probably well aware of how ridiculous the flaming hatred coming from a very vocal minority of gamers has gotten. They managed to crack Phil Fish last month and have almost certainly been spewing death and rape threats at whichever developers are behind their newest target. They’re insipid, they’re toxic, their assholes, and worst of all, they persist.

In what’s starting to become a more and more consistent topic on the show, today’s episode of Jimquisition is about a recent bit of harassment in which a former BioWare writer’s kids were threatened to be murdered as they walked to school. Now, of course I don’t actually expect any of these threats to come to fruition, but if you think the absence of literal intent to murder justifies constantly harassing someone with death threats, then you might want to rethink a few of your values.

Harassment is becoming more and more of a constant reality in the gaming community, and I’d wager that sooner or later it’ll start to really take its toll on our industry and our medium, so I think it’s high time we stopped just letting this stuff happen.

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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