Recent patent filings have given us our first look at the details behind Nintendo’s “Quality of Life” device. You might recall that last year Nintendo announced the non-wearable, non-gaming hardware as a third pillar of business for them. The patent describes a device that uses audio and visual input to record the emotional and physiological health of the user, and then, using a projector, displays results on the ceiling overhead. Images also display connectivity with the Wii Balance Board.

Below you can see the images and abstracts for each patent.

WIPO Patent Application WO/2015/107747

This information processing system comprises a portable terminal. The portable terminal detects sensor information for assessing a user’s emotions. It would be permissible, as an example, for the sensor information to be sound information which is detected by a microphone, or image information which is captured by a camera. The information processing system assesses the user’s emotions on the basis of the sensor information. The portable terminal detects the sensor information in a period when the said portable terminal is in a standby state. As an example, the said standby state is a state wherein a display of the portable terminal is off.

WIPO Patent Application WO/2015/107746

This display system is provided with a sensor, a projector, and a control means. The sensor detects user information for calculating a state relating to sleep of a user. The user information is, for instance, biological information, such as pulse rate. The projector displays, by means of projection, a predetermined image. For instance, the projector displays, by means of projection, an image on a ceiling by projecting the image upward. The control means controls the projector corresponding to the sleep-related state calculated on the basis of the user information.

WIPO Patent Application WO/2015/107681

A terminal system acquires physiological information from a user and transmits transmission information to a server system, said transmission information including the physiological information and/or health information relating to the health or the body of the user, obtained from said physiological information. The server system associates the transmission information received from each terminal system, and/or information obtained from said transmission information, with the user, and stores these as stored information. The server system also stores conditions relating to the generation of provided information, to be provided to the user in order to improve metrics obtained from the stored information, or metrics included in the stored information. The provided information is generated on the basis of the stored information and the conditions, and is transmitted to the user’s terminal. The server system performs an analysis of transmission information acquired after the provided information has been provided, for a plurality of users that have received the provided information, and updates the conditions on the basis of the analysis results.

Source: World Intellectual Property Organization (1, 2, 3)

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Alex Zangari
Hi, I'm Alex. I'm a lifelong Nintendo fan and PC gamer. A few of my all-time favourite video games include The Legend of Zeldas: Twilight Princess and Majora's Mask, Mass Effect 2, Rayman 2, and most importantly, Xenoblade. If I ever catch you making a "really feeling it" joke in our comments, you can bet your ass I'll hide it, you casual scum. Feel free to send me a private message if you have something you'd like to discuss... or if you just want to say hi!

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