Monolith Soft has live streamed another presentation on their upcoming open-world RPG Xenoblade Chronicles X. The new footage focuses on the game’s battle system, which is an evolution of that found in the original Xenoblade Chronicles.
In combat you can switch between long-range guns and short-range melee weapons on the fly. These are used for auto-attacks, and each have their advantages and disadvantages. Melee weapons can fill up your Talent Points (used for special “Arts” moves) quickly, but long-range attacks are safer, allowing you to maintain a distance and take cover behind objects in the terrain. You have to maintain a healthy rhythm between Auto-Attack and Arts to succeed in battle. Arts have a cooldown period before you can use them again. Once they’re recharged, you can use them or wait for another cooldown period to pass to use a stronger version of the Art; risk-reward situations like this are a big feature of combat in X. When the Overclock Gear is in effect, cooldown periods are reduced. Consecutive use of the same Art will multiply its damage.
The Soul Voice feature lets you communicate with your party to use specified arts. You can set which arts your party members will use—a way to strategize pre-battle—and combo these arts to increase damage by a 1.5 multiplier. Your party will occasionally use Soul Voice themselves, requesting you use a specific Art. Doing as they ask will have a positive effect.
Positioning is also key to battle. Shooting from above or below an enemy will increase your accuracy. You can also target a specific body part on an enemy to destroy it. For example, if you target an enemy’s tail and cut it off, it can no longer use Arts associated with its tail.
The next presentation will focus on the game’s mechs, called Dolls. Xenoblade Chronicles X releases for Wii U on April 29 in Japan. It will launch worldwide later in 2015.