In a recent interview with IGN, Nintendo of America president Reggie Fils-Aime talked about Nintendo’s choice to not show Zelda Wii U at E3 this year. According to Reggie, Nintendo didn’t show off the game because they felt that it would cause frustration for the consumer. He stated that Nintendo believes that the content that they show at E3 should release by the holiday season or in the first half of the following year; he also reiterated that Zelda Wii U is on schedule to release in 2016.

Here’s Reggie’s full quotation:

IGN: We spoke to Miyamoto and he told us, Nintendo has some really great Zelda footage and chose not to show it at E3. Can you talk about the thinking behind that decision?

Reggie Fils-Aime: “It goes back to the statement i made earlier about how we view E3. We just fundamentally don’t believe in showing content at E3 that is going to be a long term proposition. We like to show content that typically will launch in the upcoming Holiday and maybe extending into the first half of the following year. And at this point, the new Zelda for Wii U is not a 2015 project.”

IGN: Do you worry at all that not showing it this year sends the message to Wii U owner and the potential Wii U buyer that Zelda is not a 2016 game?

Fils-Aime: “No. I don’t believe that it sends that messages. In fact, in separate interviews [Shigeru] Miyamoto has reinforced that it’s a 2016 game, and I also believe he’s reinforced that it’s a Wii U game because I know that there is that thinking floating around. …Our mentality is more near-term when we think about E3. And, yes, we take it on a case-by-case basis. There’s also a recognition that we didn’t want to frustrate the consumer. We could have scored a lot of points and showed some little tidbit of Zelda Wii U, but in our collective opinion the belief was, in the end, that would cause more frustration than benefit.”

Source: IGN

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Elijah Holt
Greetings Gamnesiacs! I'm Elijah Holt, a Associate Editor coming at you live from beautiful Alabama. My love for gaming started at an early age and has ingrained a love for two different gaming companies in my mind. On one side, my love of the Nintendo 64 and my countless hours spent perfecting the first few levels of Super Mario 64 (I was never good enough to get past those...maybe if they release it for the Wii U eShop someday...) resulted in my love for everything Nintendo; meanwhile, I also owned an original PlayStation, which has resulted in me currently owning a PS3 and PS4 for a few Sony exclusives and third-party titles. I'm a recent graduate of Auburn University, where I majored in Software Engineering. I currently work in DevOps as an Automation Engineer. I look forward to continuing to provide the finest content on the internet to loyal Gamnesia readers like you. Want to contact me? You can always shoot me an email at [email protected]

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