In a recent interview, Shigeru Miyamoto explained that The Legend of Zelda: Breath of the Wild isn’t an attempt to recreate the original game, but more a return to the series’ roots. He claims that it was the original game testers who first noticed the relationship between the first and latest games. One of the main ideas behind The Legend of Zelda on NES was “freedom of action,” and the development team went back to this when creating Breath of the Wild instead of making another sequential game.

Even the technology idea has been around since the first game, as there were originally plans to have the Triforce composed of electronic chips, and
“make Link a link between eras through a program.” Now that programming has significantly advanced, Miyamoto believes that it’s a good time to realize these technological themes.

GameKult: “To begin with, I would like to talk about the affiliation between Breath of the Wild and the original Zelda for the NES. Do you still play the original game from time to time to see how the series has evolved?”

Shigeru Miyamoto: “The relationship between Breath of the Wild and The Legend of Zelda first comes from the reactions of people who have been able to test the game, we are not trying to recreate the first Zelda. At the time, the latter was created with the idea of freedom of action and a miniature garden in mind. When the series started to evolve, we went to make more and more games with only one path to follow, which pushed us to create larger and more complex dungeons, to imagine enigmas requiring specific items which ended up giving very sequential games. We then decided to go back to the roots of the series and we started developing the game we are showing today.”

GameKult: “I was very surprised at first to see how important technology was in this new game, and then I thought about what you said in an interview a few years ago about the original concept of Zelda where Link traveled in time and where the Triforce was composed of electronic chips. Are you going to fully realize this vision thirty years later?”

Shigeru Miyamoto: “To be honest, for the most part I let Mr. Aonuma take care of the project and I was very surprised to see a smartphone-like device in the game. At first, I said to myself: ‘Can we really do that?’ But effectively, since the first Zelda, we have thought about including technological elements and make Link a link between eras through a program. Now that programming has made huge progress and rendered graphics are more and more beautiful, we thought it would be appropriate for the expression of technological ideas.”

Source: GameKult

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Ryan Dinsdale
Nothing fancy. I love games, and love writing.


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