Many people blame the Wii U’s sluggish sales over the past year and a half on its weak software library. Between low third-party support and long droughts between first-party titles, Wii U owners don’t have a ton of content to enjoy. And a lot of ho-hum coming from third parties may stem from the fact that even Nintendo’s own titles don’t demonstrate the benefit of the GamePad. Wii Sports was not possible without the Wii Remote, and without a similar sacred cow to champion the GamePad’s advantages, Wii U has been left in its competitors’ dust.

But according to CEO Satoru Iwata, Shigeru Miyamoto is working with Nintendo’s developers to create games that wouldn’t be possible without the GamePad, and they’re planning to unveil these projects at this year’s E3.

The following is a snippet from Nintendo’s recent investor meeting, translated by a fan and spruced up for clarity by yours truly.

“Today I only spoke about Mario Kart and Super Smash Bros. for Wii U in terms of Wii U software. However, this June at E3 in Los Angeles, we will discuss other software as well. Also at that time, we will introduce multiple games demonstrating playstyles only possible with the Wii U GamePad, designed to show players its value. These titles have been developed by internal teams under the guidance of Mr. Miyamoto. These GamePad-focused titles we will show at E3 will range from near-complete game to projects that are still early in development, but they will all demonstrate the titles’ core appeals. We are preparing multiple games like this for the show.” — Satoru Iwata

Depending what they show off, this could either be the Wii U’s saving grace or yet another frown on our emoticon of disappointment. :(((((((

What do you think? I certainly hope they’ll show off games that incorporate the GamePad’s features into familiar universes like Metroid, Star Fox, F-Zero, and of course Zelda. But there’s also a part of me who fears another misguided attempt at conveying their own message.

Source: NeoGAF

Our Verdict

Colin McIsaac
I first played Donkey Kong Country before even turning three years old, and have since grown into an avid gamer and passionate Nintendo fan. I started working at Zelda Informer in August 2012, and helped found Gamnesia, which launched on February 1, 2013. Outside of the journalism game, I'm an invested musician who loves arranging music from video games and other media. If you care to follow my endeavors, you can check out my channel here: I was rummaging through some things a while back and found my first grade report card. My teacher said, "Oddly enough, Colin doesn't like to write unless it's about computers or computer-type games. In his journal he likes to write about what level he is on in 'Mario Land,' but he doesn't often write about much else." I was pretty amused, given where I am today. Also I have a dog, and he's a pretty cool guy. I don't care for elephants much. I suppose they're okay. You've read plenty now; carry on.


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