In an interview with Time, director Koichi Hayashida has confirmed that Nintendo’s newly announced Super Mario 3D World will support several different control schemes: Wii U GamePad, Wii Remote, and Wii U Pro Controller. However, both Hayashida and producer Yoshiaki Koizumi also stated that the player using the Wii U GamePad will be able to do the most to support their team:

“Now I don’t think people are necessarily at a disadvantage for using the Wii Remote, but if you are the sort of person who prefers the feeling of a stick for controlling movement in a 3D game, we will be supporting the Wii U Pro Controller, which does have analog stick controls.”— Koichi Hayashida

“Yes, I really like to think of the person who has the GamePad as the one who is in the best position to help out other players, not necessarily that they are the leader of this particular expedition but just that they have the ability to do a lot for the other players.” — Yoshiaki Koizumi

Hayashide describes the abilities exclusive to the Wii U GamePad as being, “just little nice things,” optional types of things that may make the game a little easier for newer players:

“I think the person who is going to be using the GamePad is in all likelihood the person who owns the game and the Wii U, and perhaps has had a few friends over to play the game. And so they’re in a really good position to, let’s say, stop enemies using touch screen for these other players just to make it a little bit easier for them because they know where the enemies are. Likewise, they can reveal hidden blocks and coins for the other players. These are just little nice things they can do as the person using the GamePad.” — Koichi Hayashida

Personally, I’m just ecstatic to hear that another game is finally letting me use the Wii U Pro Controller that I bought back at the console’s launch. Though it does seem a bit odd that there was no mention of Nunchuk support to go along with the Wii Remote. What are your thoughts on these controller details?

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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