UPDATE: As it turns out, the “IT Architect” position actually opened on December 11th 2013, before the eShop outage. Apparently there was some sort of technical mix-up causing old job postings to appear new, and that made the “IT Architect” appear to be from December 24th. Thanks to GenGAME for the clarification.

You may have noticed that Nintendo Network and the eShop have been
experiencing some technical difficulties as of late. For now, all of the services are listed as “Available” on Nintendo’s official Online Service Status page, but Nintendo 3DS services are scheduled to be down from 4PM–4AM EST, so I’d assume the problem is yet to be solved. I figure that’s at least part of why Nintendo’s looking to hire a new “IT Architect.”

On
careers.stackoverflow.com, you’ll find a Nintendo of America listing for an IT Architect with a job description, list of skills & requirements, an “About Nintendo of America Inc.” section, and a “How to Apply” link.

Here are the two with bullet point lists:


Job Description

Description of Duties

  • Researches and assesses advanced approaches to designing technology systems and applies to current business context.
  • Defines standards and design parameters for technology areas or projects, and reviews adherence to standards and principles as required.
  • Designs and develops frameworks for technologies, and detailed implementations when required.
  • Provides technical oversight for engineering and operations activities.
  • Optimizes systems design across technology areas for future flexibility, performance, multi-tier behaviors, capacity, and scalability.
  • May supervise the activities of others.
  • Provides support and troubleshooting of prior developed technology solutions.
  • Ensures work is completed in such a way to comply with established compliance and other internal control requirements.

Skills & Requirements

  • Wide expertise and/or unique knowledge/skills to contribute to the development of company objectives and principles and to achieve goals in creative and effective ways.
  • Experience working on significant and unique issues where analysis of situations or data requires an evaluation of intangibles.
  • Typically requires a minimum of 6 years of related experience.
  • Undergraduate degree in Computer Science, a related field, or equivalent. Post-graduate coursework may be desirable or required.

Source: Stack Overflow

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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