This past weekend, Nintendo hosted the final Splatfest for Splatoon, pitting Callie’s fans against Marie’s groupies, the latter of whom came out on top. Now that we’ve left Splatfests behind, however, the game has gotten a new update that boosts the rewards players can obtain via regular matches. Whereas before, members of the victorious team would get a 300 point bonus—which translates into more cash, points for unlocking clothing abilities, and, at lower levels, experience—now the victors will celebrate with a substantial 1000 additional points, providing a significant benefit to coming out on top. Additionally, it seems that if you accumulate about thirty (non-consecutive) wins in Turf Wars or Ranked matches, you can talk to Judd to get a Super Sea Snail.

Rewarding Sea Snails for victory is definitely a good decision, as they could previously only be obtained via the now-finished Splatfests, though thirty victories might be a tad much. The victory bonus increase is a bit more questionable, in my opinion; while it’s sure to be appreciated, there doesn’t seem to be any genuine need for this change. Perhaps they figured it would provide all the more incentive for players to play? Certainly, the end of Splatfests will likely double as an end to motivation for some players to keep playing. But even with this substantial boost, I’m skeptical about how much interest it will generate, especially in the long run.

What do you think of these changes? Will it help you to keep playing the game now the Splatfests have ended? How else could Splatoon be modified to keep gamers’ interest in it high? Let us know your thoughts in the comments!

Source: Reddit (via Nintendo Everything)

Our Verdict

Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.


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