While designing Nintendo Switch, Nintendo ensured that it was extremely easy for third-party studios to develop games for the console. One of the main reasons that the Wii U never gained much traction was that its bizarre controller and unique operating system made it hard for many companies to port their games to the system, so its library never had as many games as that of its competitors. To attract more outside studios, the Switch is compatible with Unreal Engine 4, one of the most popular game development engines nowadays. In fact, it’s so easy to use Unreal Engine 4 with the Switch that even Nintendo developers themselves have started using it.

During a Q&A session with a group of investors earlier this week, Shigeru Miyamoto described the incredible ease of developing for Nintendo Switch, and the ways that his own teams have started taking advantage of this. He claims that Nintendo developers have become much more technically skilled after working with the Switch, and are now on-par with Western developers, who are often said to have a much better understanding of software development. They’ve even been using Unreal Engine in their internal development studios, and although they haven’t said whether they’ll publish full-scale Nintendo games with Unreal Engine yet, it could be a possibility in the future.

“That ease of software development has also been felt by Nintendoʼs internal developers. Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software.” — Shigeru Miyamoto

In the same Q&A session, Shinya Takahashi, the general manager of the Entertainment Planning & Development Division at Nintendo, described the difficulties that third-party developers had with Nintendo’s past consoles, and the success that they’ve enjoyed with the Switch.

“For our previous game platforms, creating our own development tools was a high priority for us. However, since the start of Nintendo Switch development, we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch.” — Shinya Takahashi

Whether or not Nintendo publishes their own games using Unreal Engine, it’s great to know that Nintendo is becoming more skilled with modern development techniques. More importantly, Unreal Engine has become so ubiquitous in the past few years that its compatibility with Nintendo Switch will undoubtedly make a huge impact on the console’s future library.

What do you guys think? Would you like to see Nintendo use Unreal Engine in the future? Knowing all of this, are you more optimistic about the future of Nintendo Switch? Let us know in the comments below!

Source: Venture Beat

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Fernando Trejos
I am seventeen years old (born July 22nd, 1999), I was born and raised in San José, Costa Rica, and I have been working at Gamnesia since September 2013 (shortly after I turned fourteen). If you need to contact me for any reason, try my personal email: [email protected]


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