Nintendo has been receiving a fair amount of criticism throughout the beginning of this new console generation for strongly encouraging consumers to download games directly from the Nintendo eShop and then not having a unified account system to allow those consumers to transfer their games from one system to another, a feature which is obviously achievable with a retail copy simply by moving a disc or cartridge from one slot to the next. Dan Adelman, Nintendo of America’s Head of Business Development, recently chatted a bit with Destructoid about this issue, and unfortunately, it doesn’t look like it will be getting better anytime soon.

The best Adelman had to say was that Nintendo of Japan, where infrastructure development of this variety generally takes place, is “very much aware” of the unified accounts problem, and the worst he had to say was that Nintendo has nothing to announce with regards to fixing it.

“We don’t have anything new to announce, unfortunately, other than we’ve definitely heard that feedback many times from both inside and outside the company. It’s definitely something that we’re very much aware of. All development for the infrastructure really happens out of Japan, so we’ve kind of communicated this need in the market, and they’re very much aware of it and working towards really just always improving the eShop.” Dan Adelman

Of course, this doesn’t mean Nintendo is literally just twiddling their thumbs with regards to this issue, but it does mean that we’ll probably have to wait a while before we here anything solid.

Source: Destructoid

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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