Nintendo surprised us a few months ago by announcing that the then-unnamed The Legend of Zelda: Breath of the Wild would release on both the Wii U and NX. While a lot of people were excited to hear this, others questioned the decision. In two separate interviews with IGN, both Shigeru Miyamoto and Eiji Aonuma talked about why Nintendo made this decision.

Miyamoto first apologized for the delays of the game, saying that while the team felt the game would be ready last year, extra work was needed on the physics engine. He then explained that the game doesn’t utilize the unique features of the Wii U, so the the decision was made to develop the game on both systems a long time ago. He added that a Zelda title made specifically for the NX also wouldn’t be ready until well after the system’s release, so this may have contributed to the decision as well.

Aonuma said that they had actually thought about developing the game for both systems since the beginning of development. He also mentioned the development of The Legend of Zelda: Twilight Princess, saying that when they were porting that title to the Wii, he was more concerned with what features he could add to the game that the system had. Aonuma had more of an outside perspective of “Oh, this is coming out.” This time Aonuma was more involved in the creation of the NX and thought it would be fun to develop the title for the system since they would be releasing around the same time.

Source: IGN

Our Verdict

Adam Sherrill
Writing is half of my life. Video games make up the other half. I decided to put these two hobbies together and join Gamnesia back in 2015. I spend most of my time working at a retail store and paying off my student debt. When I'm not getting stressed about the thousands of dollars I owe my loan providers, I play tons of video games (which just puts me into more debt). I'm also currently writing a novel in what little spare time I have. It's a story I've been wanting to write for a while, but I don't want to talk about it until I have most of it completed. Any Gamnesia-related inquiries may be sent to [email protected] Feel free to follow my personal Twitter if you want (@Pindlo). I mostly just retweet things.


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