For the past two generations, Nintendo has opted to take a vastly different approach to hardware design than their competitors. Rather than focusing on creating powerful machines, Nintendo aims to innovate in the area of controls. Wii eschewed normal controllers in favor of the motion-sensing Wii remote, and Wii U brings the two screen experience of DS and 3DS to the home console with the GamePad. According to Nintendo of America Vice President Scott Moffitt, this serves as “the only real innovation in this console cycle.” Here’s are his full thoughts on the matter:
“We’ve proven time and time again, we make great games, they get great users scores as well as critical scores. With games like Star Fox and Mario Maker, we are continuing to show the promise of the GamePad and, candidly, early on we probably didn’t showcase the promise of the GamePad as well as we could have.
“As developers have gotten more comfortable with the technology, now you’re seeing games that really leverage the power of the GamePad. I think that will invite people to take a second look at Wii U.
“That’s our real secret sauce is [the GamePad], it is the only real innovation in this console cycle, it’s the only real new idea or game experience and with Super Mario Maker it shows you how magical it is to create levels with that GamePad. It’s so easy and intuitive.”
— Scott Moffitt
Moffitt’s words echo what other Nintendo executives have said previously in regards to needing to do a better job of leveraging the GamePad’s value. Nintendo has previously talked about
proving the GamePad’s value in Star Fox Zero, and Moffitt had some thoughts on that as well.
“Then with Star Fox Zero it’s showing how the Gamepad can give you a different view into your game world. You are piloting the Arwing and you’re getting a cockpit view on the Gamepad. I think those types of experiences may help us propel the system to new heights.”
— Scott Moffitt
Do you agree with Moffitt’s assertion that the GamePad alone represents innovation in the current generation of consoles? How would you like to see the GamePad used in future titles? Sound off in the comments!