That rumor the other day was true. Hello Games announced officially today that No Man’s Sky is set for release at a full price of $60 (technically, $59.99), and, as of today, it’s available for preorder on both PC and PlayStation 4. Not only did the studio confirm those details, but they also announced the official release date. As previously stated, the game’s coming out in June of this year, and the particular date on which it’s set to launch will be June 21st.

As well, No Man’s Sky is getting a physical release on PlayStation 4; at a price tag of $60, that basically means No Man’s Sky is being released like a AAA game. Hello Games’ Sean Murray excitedly adds that Sony’s been wonderful to indies over the past few years and that this high profile indie release is something like a “culmination of that story.” Murray says he sort of feels like No Man’s Sky is following in the footsteps of LittleBigPlanet in that regard, as that was the game that proved to him “it no longer mattered how many people worked on your game, and that not every game had to start with a 10-minute CGI cut scene.”

Murray also claims that the full $60 release means Hello Games will have the best chance possible to “keep supporting the game for free after it is released.” No Man’s Sky will launch complete in June, but there are still all sorts of little features the team would love to add on for free, so expect interesting post-release patches after the game hits PC and PlayStation 4 on June 21st.

Look to the gallery below to check out the box art.

Source: PlayStation Blog US

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.


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