Only two days have passed since Microsoft abruptly announced that
Fable Legends was being cancelled and that they are considering shutting down Lionhead Studios, the developer behind that game. Usually when a game is cancelled, everyone involved sort of expects it, be that due to financial difficulties, development problems, or other mitigating circumstances that have been building up over time. But according to Tweets by Lionhead Creative Director David Eckelberry, it looks like fans weren’t the only one caught off-guard – the sudden cancellation was “more or less” a complete surprise to Lionhead as well. One [unconfirmed] report even states that the team was informed at the exact same time as the announcement post went live on Xbox’s official news site.

Hearing this, it makes it all but certain that the studio will close, at least in my mind – while we haven’t heard anything since the original announcement, which only stated that Microsoft is “in discussions” to shut it down, you wouldn’t withhold this sort of news from them if you had any intention of keeping the studio around. Whether or not the members will be moved to other teams or simply let go is unknown at this time, though with their experience there’s no doubt they can find jobs in other parts of the industry.

The closed beta for
Fable Legends will continue until mid-April, and after that there’s no telling what will happen to the studio, its developers, or the franchise itself. You can share your thoughts on this news in the comments section below.

No
ChannelImages
Our Verdict


Top

Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.

Comments

Comments are closed.

You may also like

More in News