Sony really stirred the VR pot the other day with the announcement of their $399 price and October release window for PlayStation VR. The whole world’s watching to see whether VR redefines gaming or just sort of miserably fades out, so let’s talk about a few more games that just got announced for PlayStation VR. Like the Nintendo 64 and 3DS, VR games appear to be adopting their platform’s name in their titles, as the two latest exclusive announcements for PlayStation VR are Tumble VR and PlayStation VR Worlds.

From SCE London Studio, PlayStation VR Worlds is something of a platform showcase. It’s five VR experiences packed into one in an attempt to show you a breadth of what the new style has to offer. There’s “VR Luge,” sliding at breakneck speeds down a California street, dodging cars and other obstacles; “Dangerball,” a sport of ball-headbutting; “Into the Deep,” in which you’re lowered into the sea to witness beautiful marine wildlife and eventually something much more terrifying; “The London Heist,” putting you into a gritty gangland robbery, shooting included; and “Scavenger’s Odyssey,” in which you play an alien treasure hunter in control of a rather agile vehicle.

From Until Dawn developer Supermassive Games, Tumble VR is described as “an accessible and immersive puzzler with an array of brain teasing puzzles, steady dexterity tests combined with explosive destruction challenges.” It’s got all manner of physics-based block puzzles and such.

Look below to see trailers for both Tumble VR and PlayStation VR Worlds.

Source: PlayStation Blog (1, 2)

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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