Rare veteran Chris Sutherland and editorial director Andy Robinson, representing Playtonic Games, were recently interviewed by GamesRadar about how using Kickstarter changed the development of their new game Yooka-Laylee.

Chris Sutherland: When we started out. We thought, ‘Oh, it’ll be a small number of people, it’s mainly for us and we just need to fund it.’ Now we’re very much aware of at least 80,000 people who are going to be very, very cross if we don’t get this right.

Andy Robinson: It’s inevitable that fans will have certain expectations because of who a lot of the key members of the team are, and what they’ve worked on [such as the Banjo-Kazooie games and Conker’s Bad Fur Day]. We do feel a duty – a lot of people will have backed us because they were expecting a spiritual successor. But we also want to do something new.

Chris Sutherland: If it wasn’t for the Kickstarter, there would be a game, but it would be a much, much smaller game. Much more compact.

Andy Robinson: We’re in a beautiful renaissance for development now, where there’s lot of different sizes of games and studios and you can make games for lots of audiences. Hopefully, the expandable worlds are a means to appeal to everyone – there’s a lot of challenge in there for the people who do want to collect everything and expand all the worlds, but it also allows us to make worlds that appeal to a newer audience.

It’s clear to see that Kickstarter influences a lot of new games coming out, seeing as
Yooka-Laylee wasn’t the only one getting this treatment. Mighty No. 9 is another Kickstarter game, which, unfortunately, was poorly received upon its release. We can only wait and see what path Yooka-Laylee follows.

Personally, I have great faith in the people behind many of the great games of the SNES and the N64. What is your opinion? Do you think
Yooka-Laylee will turn out to be Mighty No. 9 done right? Share in the comments!

Source: GamesRadar (via GoNintendo)

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Harold Teekman
I love video games. That's why I write about them. My first console was the Nintendo 64 and we got it when I was 4, along with Super Mario 64. I finished the game on my own when I was 6. One of my all time favorites of that generation is Donkey Kong 64. I love the bosses, I love the level designs, I love how you can play with multiple characters, and I love how many collectibles there are. I was mostly a Nintendo gamer until 2010, when I discovered Assassin's Creed. My PC could barely run it, but it played good enough to provide an amazing experience. Since then I've had a lot of catching up to do, and I'm now a big fan of Mass Effect, Dead Space, Resident Evil and the Batman: Arkham games, among others.

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