King K. Rool is perhaps the world’s most popular choice for a Super Smash Bros. newcomer, and we too would love to see the Kremling King make his debut in Nintendo’s flagship fighting game. In fact, K. Rool himself was a big talking point during this week’s episode of Nintendo Week, where we discussed our personal most-wanted newcomers for the future Super Smash Bros. series.

King K. Rool was one of many characters for whom we spent some time coming up with a potential fighting style and set of moves, and he has a ton of great history to draw from for
Smash. Check out the discussion video above to hear our ideas, or keep reading for a brief (albeit admittedly less fun) explanation in text.

What’s unique about King K. Rool is that he’s a huge heavy character who’s still extremely fast. This poses an interesting obstacle and an interesting solution, seeing as
Smash typically balances its heaviest characters by making them slow, powerful behemoths, and vice-versa. To avoid becoming an unstoppably fast, defensive, and powerful war machine, King K. Rool could be made heavy and fast, yet with only average strength and poor aerial mobility.

Many of his standard attacks could primarily use his claws and teeth, or even perhaps a few moves inspired by the boxing match from
Donkey Kong 64. His Standard Special could be a charged shot of his Blunderbuss, from Donkey Kong Country 2, acting much like Bowser Jr.’s cannonball attack. His Side Special, meanwhile, could be a long-reaching throw of his crown, as he does in the final fight of the first Donkey Kong Country game.

His Down Special could be inspired by
Donkey Kong 64, where he jumps ever-so-slightly in the air and unleashes a ground pound which sends shockwaves through the arena. This would be similar to other characters’ ground pound moves, albeit without jumping high in the air, and having a slightly slower, more lasting effect where he lands. His Up Special could be a short rocket burst from his Blunderbuss, which he used for horizontal mobility in Donkey Kong Country 2, but could be repurposed here as a recovery move, keeping in line with his poor aerial mobility.

As for his Final Smash, he could jump up high in the air and rain cannonballs down on his opponents, as he does in the first
Donkey Kong Country game.

For a quick recap, we have:

  • Special: Blunderbuss
  • Side Special: Crown Boomerang
  • Down Special: Butt Bash
  • Up Special: Blunderbuss Rocket
  • Final Smash: Cannonball Fall

Of course, there’s more than one way a character could work. What would you like to see out of King K. Rool if he ever joins
Super Smash Bros.?

If you like this video, you can
subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

Our Verdict


Colin McIsaac
I first played Donkey Kong Country before even turning three years old, and have since grown into an avid gamer and passionate Nintendo fan. I started working at Zelda Informer in August 2012, and helped found Gamnesia, which launched on February 1, 2013. Outside of the journalism game, I'm an invested musician who loves arranging music from video games and other media. If you care to follow my endeavors, you can check out my channel here: I was rummaging through some things a while back and found my first grade report card. My teacher said, "Oddly enough, Colin doesn't like to write unless it's about computers or computer-type games. In his journal he likes to write about what level he is on in 'Mario Land,' but he doesn't often write about much else." I was pretty amused, given where I am today. Also I have a dog, and he's a pretty cool guy. I don't care for elephants much. I suppose they're okay. You've read plenty now; carry on.


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