Nintendo’s Switch is on the horizon, and after the Wii U’s poor reception, there’s a lot fans are hoping they can improve upon for the new system. So we thought a recent episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia, was the a perfect way to rethink how Nintendo sees the Virtual Console (the online system by which they re-release their classic games) with Nintendo Switch. Check out the discussion video above for our full thoughts, or keep reading below for a brief, brief summary.

Early on I say the Switch’s Virtual Console should arrive on day one with all the titles currently available on Wii U and Nintendo 3DS, letting users transfer the licenses they bought on Wii U and 3DS, as all other game companies have been doing for years. Ben says it’s crucial that they tie customers’ purchases to their Nintendo Accounts rather than the hardware they buy the title on, and Alex says they should introduce some kind of family sharing system so families can share their Switch games, including digital Virtual Console purchases, with each other.

Ben adds that Switch’s Virtual Console should finally make GameCube games digitally available, to which I add the entire Virtual Console, including older titles, should be compatible with the GameCube controller adapter Nintendo made for Wii U.

We further challenged what’s expected of the Virtual Console by suggesting that two major trends in the gaming market—digital storefronts making games’ price points more flexible, and nostalgia becoming an increasingly effective selling point for both new and old titles—can be moved forward into the physical retail space, whether they want to re-release their classic titles on cartridges, like they did with NES games in the GBA era, or compile “Greatest Hits” collections from various Nintendo franchises and re-release them as one package. The former strategy could work particularly well with GameCube games.

We cover tons more, including flash sales on the eShop, a visual interface themed after physical game collections, a stronger My Nintendo rewards program, cross-promoting free Virtual Console downloads with Amiibo and other physical goods, and tons more, so be sure to check out the discussion video above for our full thoughts on the idea beyond this brief write-up.

If you like the video, you can
subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday, or you could check out the full episode. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, where you can find episodes covering tons of other subjects, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

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Colin McIsaac
I first played Donkey Kong Country before even turning three years old, and have since grown into an avid gamer and passionate Nintendo fan. I started working at Zelda Informer in August 2012, and helped found Gamnesia, which launched on February 1, 2013. Outside of the journalism game, I'm an invested musician who loves arranging music from video games and other media. If you care to follow my endeavors, you can check out my channel here: http://youtube.com/user/pokemoneinstein I was rummaging through some things a while back and found my first grade report card. My teacher said, "Oddly enough, Colin doesn't like to write unless it's about computers or computer-type games. In his journal he likes to write about what level he is on in 'Mario Land,' but he doesn't often write about much else." I was pretty amused, given where I am today. Also I have a dog, and he's a pretty cool guy. I don't care for elephants much. I suppose they're okay. You've read plenty now; carry on.

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