In Nintendo’s investor meeting last week, one investor asked what challenges Nintendo faces in creating new IP for their audiences in the future. Kimishima replied that creating new IP one after another does not yield good results, and Nintendo has to make sure that new IP always do something original.

This was one of our talking points on
this week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video above for our full thoughts on Nintendo’s attitude towards new IP, or keep reading for a brief, brief summary.

Nintendo seems to approach new IP from the belief that if it’s not a revolutionary new idea which can inform a game’s mechanics, dynamics, visuals, and even its core attitude, it’s not worth branding as something new. In many ways, that’s a great attitude. But this generation is, in many ways, being defined by games like
Destiny and Bloodborne, as we’re seeing a slew of new IP from Nintendo’s competitors that break very few molds of their predecessors. Destiny has a few novelties, but it feeds off the same appeals of just about every shooter before it. Bloodborne, on the other hand, is hardly any different from the Souls games that its director, Hidetaka Miyazaki, made before it.

Splatoon proves the incredible value of building a new IP off of a new concept, but other companies are proving that there can be just as much value in making a new IP for the sake of making a new IP. Nintendo’s right to want the most out of each new brand, but they might be a little too reluctant for their own good.

If you like this video, you can
subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday, or you could check out the full episode embedded below. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

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Colin McIsaac
I first played Donkey Kong Country before even turning three years old, and have since grown into an avid gamer and passionate Nintendo fan. I started working at Zelda Informer in August 2012, and helped found Gamnesia, which launched on February 1, 2013. Outside of the journalism game, I'm an invested musician who loves arranging music from video games and other media. If you care to follow my endeavors, you can check out my channel here: http://youtube.com/user/pokemoneinstein I was rummaging through some things a while back and found my first grade report card. My teacher said, "Oddly enough, Colin doesn't like to write unless it's about computers or computer-type games. In his journal he likes to write about what level he is on in 'Mario Land,' but he doesn't often write about much else." I was pretty amused, given where I am today. Also I have a dog, and he's a pretty cool guy. I don't care for elephants much. I suppose they're okay. You've read plenty now; carry on.

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