Zelda U was nowhere to be seen at E3 2015, as was to be expected, but what we didn’t expect is Nintendo of America COO Reggie Fils-Aime’s explanation for its absence: Nintendo didn’t want to create frustration amongst its fans. This is one of the subjects we discuss on this week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia.

If you’ve like to learn more, check out the discussion video above, or keep reading down below for the condensed, typed, and less fun version.

What Nintendo didn’t realize is that by holding back Zelda U, they didn’t avoid frustration; they created it. When a game gets delayed, the last thing fans want is radio silence—you only need to read the comments on our own story of Zelda U‘s delay to see that people were dying to get a trailer. Showing off Zelda U wouldn’t have been pouring salt in people’s wounds, but rather it would have answered their prayers.

On the flip side of the discussion, we address Nintendo’s recent comments addressing some fans’ fears that Zelda U might be moved back to Nintendo’s NX, instead of launching for Wii U. While we think it absolutely should launch as a Wii U game, we also think it should have a cross-gen counterpart as an NX launch title, à la Twilight Princess. Alex adds, “the ultimate Zelda game deserves to be on a console that will give it a chance to spread its wings and show that Nintendo can make ambitious games that are not just relevant to the limited pool of Wii U owners but to the entire industry. Zelda is a legendary franchise with a pedigree as one of the most significant fantasy adventure games of all time, and it’d be a shame for Nintendo’s efforts to reinvent the franchise to fail to perform to their full potential.

If you like this video, you can subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

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Colin McIsaac
I first played Donkey Kong Country before even turning three years old, and have since grown into an avid gamer and passionate Nintendo fan. I started working at Zelda Informer in August 2012, and helped found Gamnesia, which launched on February 1, 2013. Outside of the journalism game, I'm an invested musician who loves arranging music from video games and other media. If you care to follow my endeavors, you can check out my channel here: http://youtube.com/user/pokemoneinstein I was rummaging through some things a while back and found my first grade report card. My teacher said, "Oddly enough, Colin doesn't like to write unless it's about computers or computer-type games. In his journal he likes to write about what level he is on in 'Mario Land,' but he doesn't often write about much else." I was pretty amused, given where I am today. Also I have a dog, and he's a pretty cool guy. I don't care for elephants much. I suppose they're okay. You've read plenty now; carry on.

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