Zelda U was nowhere to be seen at E3 2015, as was to be expected, but what we didn’t expect is Nintendo of America COO Reggie Fils-Aime’s explanation for its absence: Nintendo didn’t want to create frustration amongst its fans. This is one of the subjects we discuss on this week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia.
If you’ve like to learn more, check out the discussion video above, or keep reading down below for the condensed, typed, and less fun version.
What Nintendo didn’t realize is that by holding back Zelda U, they didn’t avoid frustration; they created it. When a game gets delayed, the last thing fans want is radio silence—you only need to read the comments on our own story of Zelda U‘s delay to see that people were dying to get a trailer. Showing off Zelda U wouldn’t have been pouring salt in people’s wounds, but rather it would have answered their prayers.
On the flip side of the discussion, we address Nintendo’s recent comments addressing some fans’ fears that Zelda U might be moved back to Nintendo’s NX, instead of launching for Wii U. While we think it absolutely should launch as a Wii U game, we also think it should have a cross-gen counterpart as an NX launch title, à la Twilight Princess. Alex adds, “the ultimate Zelda game deserves to be on a console that will give it a chance to spread its wings and show that Nintendo can make ambitious games that are not just relevant to the limited pool of Wii U owners but to the entire industry. Zelda is a legendary franchise with a pedigree as one of the most significant fantasy adventure games of all time, and it’d be a shame for Nintendo’s efforts to reinvent the franchise to fail to perform to their full potential.“
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