Ubisoft recently announced that ZombiU is jumping ship from Nintendo and arriving on all consoles as a single-screen, no-GamePad experience. ZombiU, however, is by far the most feature-rich title for the GamePad, and yet Ubisoft is creating clever solutions to make it work on one screen.

This is one of the subjects we discuss on
this week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. You can check out the discussion video above to hear our thoughts, or keep reading below for a brief summary.

Zombi overlays what were once GamePad-specific features on the main screen, so that players can still enjoy all the same kinds of focus-switching mechanics ZombiU was built around. Unfortunately this does alleviate some of the tension of shuffling back and forth between looking in one place and another in real life, but Zombi ultimately makes it work. And being built entirely around using both screens to multitask in real time, that Zombi can work fine on just one screen shows that other Wii U games would do fine without that GamePad’s touch screen as well.

Games like
The Wind Waker HD, Pikmin 3, and Nintendo Land did fine in the market and earned some love from their fans, but they didn’t have the chance to soar in the same way they might have on a more successful console. Hopefully, then, Nintendo can use overlay ideas like these to breathe new life into older Wii U titles on future consoles and give them the chance to shine that they deserve.

If you like this video, you can
subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

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Colin McIsaac
I first played Donkey Kong Country before even turning three years old, and have since grown into an avid gamer and passionate Nintendo fan. I started working at Zelda Informer in August 2012, and helped found Gamnesia, which launched on February 1, 2013. Outside of the journalism game, I'm an invested musician who loves arranging music from video games and other media. If you care to follow my endeavors, you can check out my channel here: http://youtube.com/user/pokemoneinstein I was rummaging through some things a while back and found my first grade report card. My teacher said, "Oddly enough, Colin doesn't like to write unless it's about computers or computer-type games. In his journal he likes to write about what level he is on in 'Mario Land,' but he doesn't often write about much else." I was pretty amused, given where I am today. Also I have a dog, and he's a pretty cool guy. I don't care for elephants much. I suppose they're okay. You've read plenty now; carry on.

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