It’s been just over a week since Microsoft and Psyonix grabbed everyone’s attention by announcing that, beginning with Rocket League, Xbox One will support cross-platform play. Since then, Sony has commented that they “would be happy to have the conversation” with any devs looking to connect multiple consoles’ networks together, and you can bet that Psyonix is already getting into those discussions with them. In fact, according to Psyonix, they’ve already got the technological issues all worked out—the only thing still holding them back is determining “where [they] stand politically with everyone.”

“The only thing we have to do now is sort of find out where we stand politically with everyone, and then it’s full steam ahead to finish the solution that we’ve already started.

“Technologically everything works, we’ve got it figured out, just a little bit of time to get everything up and running. Right now, excitement is the best way to put it. We just want to get in there and make it happen. Elation is probably another word I would use. We’re just excited.”
— Jeremy Dunham, Vice President of Psyonix

If the internet’s reaction is any indication, I’d say gaming fans are pretty excited too. There are no doubt many titles that people have wanted to play with their friends, only to find that they didn’t all have the same console and therefore couldn’t connect with one another online. Cross-platform play is a welcome solution to keep providing fans with the freedom to stick to their console of choice without necessarily alienating themselves from some of their fellow gamers.

But in addition to that benefit, Dunham stresses that cross-platform play has more far-reaching effects. At least at Psyonix, they believe that it will impact the ability of games to gather an wider audience and for the developers to continue working on making the game a better and more consistent experience for all players.

“There’s this weird psychological thing that happens with people if you let them know that their community is small, even though they’re enjoying the game and playing it.

“There’s this weird effect where sometimes it encourages them to stop playing if they think nobody else is going to play with them, which creates a snowball effect where other people stop playing because they don’t think anyone’s going to play.”

“The more people you have to throw in there, the less likely that psychological anomaly will kick in. Then you have the actual reality of it, which is, more players, for everyone, means more games, and more games means more participation and community feedback, which we can then put into the game as a whole and not have to worry about siloing off certain features of certain platforms because this version doesn’t have it, or whatever the situation may be.”
— Jeremy Dunham

Do you think Dunham is right in his comments? Are games and developers going to be better off once we break down the console walls and let each group play together? Give us your thoughts in the comments!

Source: GameSpot

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Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.

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