Nintendo has not always been the most friendly to non-first-party developers, but with the Wii U and the Nintendo 3DS it seems that they are really, really reaching out to independent developers. This is a great move on Nintendo’s part, as indie developers are becoming increasingly relevant in this day and age. Many of these developers have taken notice of Nintendo’s support of them, and a lot of them say that Nintendo is a wonderful company to work with.

In a recent interview with IGN, Reggie Fils-Aime, president of Nintendo of America, reiterated the company’s love for indie developers and discussed the current workings which are going to make independent development on Nintendo’s consoles easier than ever.

“The independent developer, especially those developers who have experience, who’ve shown real capabilities, we love those independent developers. And what we’re doing is creating even more of an infrastructure for a brand-new independent developer, someone who’s never created content before, to be effective on our platform. So it’s an area that we’re spending a lot more time and a lot more energy to create the infrastructure to help these developers publish their content and be effective. It’s something that we have had to learn how to do. Because our systems aren’t straightforward for a developer who hasn’t had a lot of experience.”

“We’re spending a lot more time and a lot more energy to create the infrastructure to help these developers publish their content and be effective.”

“First, you want the tools to be able to create your content and bring it onto the system. That’s why we’ve announced the relationship with Unity. That’s why we’ve created the Nintendo Web Framework. Again, we’ve taken steps on the development side to make our system independent-friendly. Second thing we’ve done is we’ve created the merchandising capabilities, right? So when you’re on the eShop, how we promote and merchandise content.”

“You’ll see that we’re merchandising indies’ content right alongside our content. There’s no separate area. There’s no challenge of discovery to find this content. That’s what the independent developers really love, because they know that consumers are going to the eShop looking for. If there’s a value program for some Virtual Console content, or if we’ve re-released a new piece of content, and right alongside that is going to be indies’ content. They love that.” — Reggie Fils-Aime

It really is great to see all of these big video game companies embracing independent developers nowadays. Sony and Microsoft have both shown their love for indies recently at Gamescom, and Nintendo is now following suit, reiterating their inclusion of indie developers in their plans for the future.

What do you think? Are you excited to see independent developers getting so much love?

Source: IGN

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Noah Cherry
My first gaming memory is watching my older brother play Donkey Kong 64 and staring at the screen in amazement. From that point on I wanted in on the fun, and it drove me to become a gamer and took me to where I am today. I am very passionate about gaming and love the opportunity I have here to use my writing skills and combine them with this passion. Nintendo has my heart, but I expand onto all platforms, owning many gaming consoles and playing a wide variety of games. My favorite game of all time is Super Mario 64, with Okami coming in as a close second. Kingdom Hearts is probably my favorite overall series of games, and Wind Waker is my favorite Zelda game, although I believe Ocarina of Time to be the "best" one. I also loved Spirit Tracks. Aside from gaming, I am a student and heavily participate in Choir programs. I also participate in musicals from time to time, whether it be through stage crew or acting. For those concerned, I am a cat person, not a dog person.

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