In a recent interview with Polygon, Reggie Fils-Aime, the Nintendo of America President, discussed the Wii U’s slow launch. According to Reggie, the Wii U never took off until software came out for it that showcased the hardware. He pointed out the Wii and the DS Lite, two systems that released with extremely well-received titles. Reggie then noted that after the Wii U received titles like Mario Kart 8 and Super Smash Bros, the console began to gain momentum.

Take a look at Reggie’s complete interview statement:

“This industry is all about content. I can map out why the Wii took off at launch, it had two killer pieces at launch: Twilight Princess, Wii Sports. Look at our DS business. Our DS business was OK, but it was the launch of DS Lite, the launch of Nintendogs, the launch of the first New Super Mario Bros. where that system sort of dramatically took off.

“So what happened with Wii U? Once the software came that showcased the capabilities of the system, guess what happened? The hardware took off.

“I think it began holiday of 2013 as we prepped those launches that gave us some momentum. Then Mario Kart 8 hit, then it was Smash. I think it really was holiday of ’13, when we started to get the momentum.”

Why do you think the Wii U had a slow launch? Let us know in the comments!

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Harrison Bolin
I'm a student studying web development, computer sciences, and entrepreneurship. I've loved video games since I first got a beat to a pulp in Super Smash Bros by my older cousins. Console of choice: PlayStation Favorite games: Destiny, Halo, Battleborn, Overwatch, Star Wars Battlefront 2, and SSB Pro Tip: The water temple is easy, just pay someone else to do it

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