Capcom’s popular and long-running Resident Evil series has been trending more and more towards action with each new main series entry over the past decade, but that ends next year. Resident Evil VII: Biohazard launches on January 24th, and Capcom promises that it will be a return to the survival-horror gameplay that once defined the series.

In Capcom’s latest financial report, Technical Artist Makoto Fukui spoke about using 3D scanning technology to create a sense of realism in
Resident Evil VII. Fukui explained that striving for realism is especially important for this title, as it has a theme of “fear that sticks with you.”

“The theme of Resident Evil 7 is ‘fear that sticks with you.’ Terror waits in the humid and stifling air—I want to create a realistic sense of that in 3DCG, so it clings to your body and memory. To pursue realism, we created one of the world’s largest scale 3D scanning systems, an important tool contributing to the meticulously crafted reality of our games. Leveraging the merits of possessing such a system in-house, we paid particular attention on this title to technologies that faithfully reproduce human expressions.

“This degree of reproduction is unlike anything that has come before, achieving realism that is truly human. Using this system, we are able to generate data on expressions from a variety of angles with just one shot, dramatically increasing development speed. However, we are not merely pursuing efficiency or photorealism. On top of overwhelming realism, we’ve added characters and other touches typical of Resident Evil, resulting in a game that appeals like only Capcom games can. To achieve this, the work flow was revised to complete casting, special-effects makeup and costume coordination in the steps prior to character design. In doing so, we further enhanced accuracy and were able to better reflect the feeling of the Resident Evil world in the 3D data, creating reality so convincing it is as if the characters actually exist.”
— Makoto Fukui

We haven’t seen much of the game itself, but the demo on PlayStation Network has been downloaded over 3 million times, and it definitely seems to be more based in horror than any of the previous three main series entries. Hopefully the finished product is every bit as intense as Capcom intends.

Source: Capcom

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Ben Lamoreux


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