A huge complaint with recent Resident Evil games has been Capcom’s use of quick time events, which were first introduced in Resident Evil 4, but Masachika Kawata, producer of Resident Evil VII: Biohazard, has confirmed that this gameplay element is completely absent from the new title. The game’s director, Koshi Nakanishi, also reassured fans that, while the game looks different from most of the other entries in the series, there is still plenty of elements from the other games in this title that they will enjoy.

“I’ve seen from initial reactions of what we’ve put out that people are getting the impression that we’ve taken Resident Evil and turned it into some sort of supernatural, occult, ghost story. I think you can look at the trailer or the demo and get that impression, but don’t worry, we haven’t just thrown out Resident Evil as it exists and turned it into a ghost story. It will all make sense in the end.

“I know it’s frustrating holding back on what we can show fans, but this is really the best way to let you enjoy the game to the fullest when it finally comes out. We just have a trailer and a demo at this moment, but watch this space in the coming months and we hope you look forward to the game. We’re going to do our best to make the best game we can.” — Koshi Nakanashi

Resident Evil VII: Biohazard is coming to the PlayStation 4, Xbox One, and PC on January 24th, 2017 and will be completely playable with PlayStation VR.

Source: Capcom Unity

Our Verdict

Adam Sherrill
Writing is half of my life. Video games make up the other half. I decided to put these two hobbies together and join Gamnesia back in 2015. I spend most of my time working at a retail store and paying off my student debt. When I'm not getting stressed about the thousands of dollars I owe my loan providers, I play tons of video games (which just puts me into more debt). I'm also currently writing a novel in what little spare time I have. It's a story I've been wanting to write for a while, but I don't want to talk about it until I have most of it completed. Any Gamnesia-related inquiries may be sent to [email protected] Feel free to follow my personal Twitter if you want (@Pindlo). I mostly just retweet things.


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