A huge complaint with recent Resident Evil games has been Capcom’s use of quick time events, which were first introduced in Resident Evil 4, but Masachika Kawata, producer of Resident Evil VII: Biohazard, has confirmed that this gameplay element is completely absent from the new title. The game’s director, Koshi Nakanishi, also reassured fans that, while the game looks different from most of the other entries in the series, there is still plenty of elements from the other games in this title that they will enjoy.
“I’ve seen from initial reactions of what we’ve put out that people are getting the impression that we’ve taken Resident Evil and turned it into some sort of supernatural, occult, ghost story. I think you can look at the trailer or the demo and get that impression, but don’t worry, we haven’t just thrown out Resident Evil as it exists and turned it into a ghost story. It will all make sense in the end.
“I know it’s frustrating holding back on what we can show fans, but this is really the best way to let you enjoy the game to the fullest when it finally comes out. We just have a trailer and a demo at this moment, but watch this space in the coming months and we hope you look forward to the game. We’re going to do our best to make the best game we can.” — Koshi Nakanashi
Resident Evil VII: Biohazard is coming to the PlayStation 4, Xbox One, and PC on January 24th, 2017 and will be completely playable with PlayStation VR.
Source: Capcom Unity