Super Smash Bros. for Wii U starts players off with more available playable characters than any previous entry in the series, but there’s still a few fighters to unlock throughout the game. Of course, the game shares a roster with Super Smash Bros. for Nintendo 3DS, so many fans had already gone through the unlocking process on the handheld version of the game. In a recent interview with Game Informer, Smash creator Masahiro Sakurai revealed that he considered having the Wii U version start with all fighters available, but decided against this. Here’s his explanation of why he kept a few players locked away:

“The 3DS version came first, so the conditions for unlocking fighters, etc. are on the tough side, but I still think they come a decent amount easier than in previous titles.

“Also, there are a lot of fans who really love the “Challenger Approaching!” bits where new characters break into the battle. Even if they know who’s coming up, they still see the ensuing battle as a lot of fun. I had considered just opening up all the fighters from the start on the Wii U, but I left those fights in mainly for those kind of fans.

“Either way, this is a game you can still play long after you’ve unlocked everyone, so I don’t think it’s a big problem.”
— Masahiro Sakurai

Are you happy that Sakurai left some characters locked away, or would you prefer the full roster right out of the box? Let us know your thoughts in the comments!

Source: Game Informer (via Nintendo Everything)

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