Nintendo is gearing up to launch a new iteration of Super Smash Bros. for Nintendo Switch, and this time it’s the Ultimate version of the game, including every past character in franchise history. Millions of fans are excited for the future of the franchise, but there’s still a dedicated group of players that miss the Melee days.

Melee was the fastest, most technical, and most competitive of the Smash titles, and some feel that the series has become too watered down with recent entries. Speaking with the Washington Post, Smash creator Masahiro Sakurai explained why he chose to move away from the Melee way of doing things.

“I feel like a game, at the end of the day, is about playing the game. But if we focus too much on the top level players — or the audience — then the game skews a little bit too much on the technical side.”

“I think a lot of Melee players love Melee. But at the same time, I think a lot of players, on the other hand, gave up on Melee because it’s too technical, because they can’t keep up with it. And I know there were players who got tendinitis from playing, and messing with the controller so much . . . that really is hard on the player. And I feel like a game should really focus on what the target audience is.”
— Masahiro Sakurai

To a competitive fighting game fan, “technical” is a positive, but Melee can feel a bit overwhelming to the average Nintendo fan. That said, Super Smash Bros. Ultimate is not just a casual party game. The Wii U iteration of Smash was faster and more technical than Brawl, and Sakurai has sped the action up once again in Ultimate. Based on our time with the game at E3, we’d say Sakurai manged to strike a good balance between technical and approachable.

Source: Washington Post

Ben Lamoreux

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