Super Smash Bros. Melee has been a very popular game in the eSports scene for quite some time. Because of its fast-paced action and advanced moveset, it lends itself well to competitive play more than any other title in the series. This has led to a severe disconnect between the more advanced, competitive Melee players, and the newer, less experienced players who can’t execute the same tactics. In his most recent weekly column for Famitsu, Masahiro Sakurai, the director of the Smash series, commented on his dislike for this separations amongst the fans.

In the column, Sakurai was talking about his delight at how
Super Smash Bros. for Wii U and 3DS have found popularity in the eSports scene, despite the fact that those games are much less competitive than Melee. He said that the competitive nature of Melee has split the fanbase far too much, and that he dislikes the way in which this helps experienced players dominate beginners. He then suggested that some of the more competitive Melee players might find that other fighting games, such as Virtua Fighter 2, might be better suited for them.

Here’s a summary of this portion of Sakurai’s column, as compiled by Nintendo Everything:

Sakurai on Smash Bros. Melee receiving the same amount of popularity as Wii U/3DS in terms of eSports

Sakurai is glad about this, and also surprised. This indicates that players have been understanding the concept in the right way. A huge gap of skills, which in other words means a high competitive factor, is in Melee. However, he wants to avoid a situation where strong players dominate over weak ones. He wants to have things so that new players can also enjoy, too. This is something Sakurai has talked about in previous columns.

He goes on to say that those who are interested in the strategy/competitive nature of player-vs-player may find that regular fighting games are more suitable for them. Games like Virtua Fighter 2 had exaggerated attacks, but he doesn’t see the title being played in tournaments overseas. Sakurai wonders if this is due to a difference in culture.

What do you guys think? Let us know in the comments below!

Source: Nintendo Everything

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Fernando Trejos
I am seventeen years old (born July 22nd, 1999), I was born and raised in San José, Costa Rica, and I have been working at Gamnesia since September 2013 (shortly after I turned fourteen). If you need to contact me for any reason, try my personal email: [email protected]

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