Platinum Games’ Scalebound is purely associated with the Xbox One following its initial reveal at Microsoft’s E3 2014 press conference, though this wasn’t always the case. In a recent interview with GameSpot, the game’s director, Hideki Kamiya, revealed that the game was originally created with Nintendo’s Wii in mind. Naturally, the Scalebound we know today was a different beast entirely in its early prototype stage, both literally and metaphorically.
The game’s existence as a Wii title was short lived, thanks to Platinum Games’
The Wonderful 101 becoming the developer’s main focus. Before that, though, a prototype of Scalebound existed. Rather than dragons, dinosaurs were the main focus, and the game’s current protagonist, Drew, was completely non-existent. In his place, a young girl appeared as the main character, who would control the dinosaurs in response to the player moving the Wii remote. “When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs,” explained Kamiya.
Scalebound is now an Xbox One exclusive, and will launch on the platform in 2016.