Earlier today, SEGA announced Sonic Boom: Fire & Ice for the Nintendo 3DS. While the previous entry on 3DS, Sonic Boom: Shattered Crystal, was poorly received by critics and fans alike, SEGA is trying to rectify their mistakes in the sequel. Speaking with USGamer, SEGA Producer Omar Woodley indicated that development for the new game is being approached with consideration for complaints made against its predecessor. Specifically, Woodley noted that Fire & Ice will focus more on trying “to keep the feel of classic Sonic” by recreating the sense of speed the hedgehog is known for.
Here’s what he had to say:
“I think we went a bit too far with the exploration in the last game. There were a lot of speed runs and rhythm play sections, but they were so spread out you lost that speed aspect of the game. That was one of the big things that people complained about – “if you slow down Sonic, it doesn’t feel like Sonic.” Now we’re trying to fix that. We want to keep what’s going on in the animated series, the adventure and exploration, but we also want to keep the feel of classic Sonic. So now we’ve made the levels smaller, and cut a linear path through them, and plugged in all the classic Sonic pieces, and now the game feels more like the classic game.”
— Omar Woodley
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Sonic Boom: Fire & Ice will fare better than the first game? Let us know in the comments below.