Pop quiz: if the next Call of Duty weren’t going to be an incredibly ambitious, creative game, would Activision still call it an incredibly ambitious, creative game? My guess is yes, and that’s why I put absolutely zero stock in the following statement from Sledgehammer games, the third development studio on the Call of Duty franchise’s now three-studio development cycle: Sledgehammer Games cofounder Glen Schofield is claims that 2014’s Call of Duty is the “most ambitious, most creative game [he and Sledgehammer cofounder Michael Condrey] ever made.”

Though I don’t know terribly much about Sledgehammer’s past games, I’m a tad skeptical. How about you?

Source: GameSpot

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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