As it was just announced at the E3 Nintendo Direct, Super Smash Bros. fans have been clamoring for more news regarding the latest entries in Nintendo’s smash-hit franchise. Thankfully, Sakurai is happy to oblige, as he has revealed a bit more information to Kotaku regarding the overall direction of Super Smash Bros. for Wii U and 3DS.
Whereas the gameplay style of Super Smash Bros. Brawl favored the casual audience a bit more, and that of Super Smash Bros. Melee favored the hardcore audience with their different mechanics and game speeds, Sakurai says the new games will find the happy middle in between the two previous entries in the series:
“I would consider the changes that we’re making this time around not as fixes, but that we’re changing the direction. And so the vision for the overall balance of the game in Smash Bros Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction. So now, for this time around, we’re sort of aiming for something that is in between those as far as the speed of the game. Because I don’t really think this time we’re in a situation where we’re trying to accommodate that many new players.” — Masahiro Sakurai
How do you feel about this new direction?