Super Smash Bros. Ultimate for Nintendo Switch appears to be living up to its name, with a roster that features every character in franchise history and a stage lineup with over 100 choices. We’ve shared videos from GameXplain in the past that show just how much returning stages from Super Smash Bros. for Wii U and the original Nintendo 64 entry have evolved in the upcoming game.
As it turns out, this was one heck of a major commitment by the development team! In his latest Famitsu column, Smash creator Masahiro Sakurai revealed that this has been a more complicated process than you might think, as well as one of the most time-consuming elements of development.
“If you include Battlefield, Big Battlefield, and Final Destination, then there are 103 stages–104 if you also add in the Training Stage. And if you factor in the Omega and Battlefield variants, then you have over 300! It’s absolutely insane. I imagine you’ll have a hard time even finding the stage you want to choose on the select screen. Despite how it may look, stage creation is one of the aspects of development that requires a lot of manhours. Even though many have been ported over from previous games, updating the graphics takes a considerable amount of work, and some stages took upward of a year to complete. The Omega and Battlefield variants aren’t easy to put together, either. Despite struggling to gather the necessary human resources, we made it our mission to put together 100 stages, so I hope you enjoy them..”
— Masahrio Sakurai
According to Sakurai, some stages were cooking for over a year. That’s a lot of dedication! Remember when people argued that this game was just a port?
Source: Source Gaming