Sony is ending its partnership with SuperBot Entertainment, the developer of Playstation All-Stars: Battle Royale. This is due to underwhelming sales of the title, which surely hasn’t met Sony’s expectations. By cutting ties with the studio, SuperBot is unable to work on Battle Royale any longer, and production of future content will be moved to Sony’s Santa Monica Studio.

Early reports suggested that SuperBot would cease to exist without Sony’s support, but director of operations David Yang confirmed that the studio will continue to develop independently.

SuperBot Entertainment can confirm that the relationship with SCEA has ended on good terms. We are extremely grateful to have had the opportunity to work on with Sony on Playstation All-Stars Battle Royale, and are extremely proud of the work we have done. SuperBot Entertainment will continue working on projects that reflect our passion for games and our commitment to creating award winning titles. We are very excited about beginning the next chapter of our future and invite all of our fans and supporters to follow our journey.
David Yang

Yang was asked if more layoffs were necessary for company to survive, but he thinks the studio can continue with its current workforce.

We don’t have a reduction plan as of yet, however it is unlikely we can continue with our current work force for an extended period of time. We are still working things out and hope to continue on with as many of us as possible. – David Yang

Sony also confirmed the split between the companies, stating they have ended their co-operation on a good note.

Sony Computer Entertainment can confirm that the working agreement with developer SuperBot Entertainment has amicably ended. We have had a positive working relationship with this talented studio, and wish them the best of success in their next endeavor. PlayStation All-Stars: Battle Royale and the title’s forthcoming DLC releases will continue to be fully supported by Santa Monica Studio. – Sony

This change of plans at Sony means that SuperBot is free to develop for all consoles again. Still, it’s sad to see a company that was heavily supported practically be abandoned. Let’s hope SuperBot gets back on its feet and will be able to make games without Sony’s support.

What do you think of this? Has Sony made a smart choice? Sound off in the comments!

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Harold Teekman
I love video games. That's why I write about them. My first console was the Nintendo 64 and we got it when I was 4, along with Super Mario 64. I finished the game on my own when I was 6. One of my all time favorites of that generation is Donkey Kong 64. I love the bosses, I love the level designs, I love how you can play with multiple characters, and I love how many collectibles there are. I was mostly a Nintendo gamer until 2010, when I discovered Assassin's Creed. My PC could barely run it, but it played good enough to provide an amazing experience. Since then I've had a lot of catching up to do, and I'm now a big fan of Mass Effect, Dead Space, Resident Evil and the Batman: Arkham games, among others.

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