A new update will be coming to Splatoon on Tuesday, September 1st, according to a recent announcement from the Splatoon Twitter account. It is scheduled to go live at Tuesday, 10 PM EST, or Wednesday, 4 AM CEST.

This update will mostly just be fixing some bugs and making some slight adjustments to the newest stages, in order to prevent glitches and exploits. Here are all the details about the update, as released by the official Splatoon website:

Ver. 2.1.0 [9/2/2015 planned distribution] – 598MB download

Stage adjustments
– Arowana Mall: Adjusted terrain in one place to prevent squids from going through, all modes (presumably talking about this ledge glitch)
– Camp Triggerfish: Terrain adjustments to prevent players from directly jumping to the opponent’s side, Turf War and Splat Zones

Main Weapon adjustments
– All Rollers: While moving, the movement of the field of view when raising the roller overhead has been fixed. The problem in question was changed in Ver. 2.0.0; this corrects it to be the same movement as in Ver. 1.3.0.

Sub Weapon adjustments
– Splash Wall: In the situation a bomb hits the enemy’s Splash Wall, players standing on the other side of the Wall would receive damage. This has been corrected.

Ranked rule adjustments
– In Tower Control, if both team’s counts (goal distances) are extremely close, in spite of differences between the counts, the on-screen display denoting the counts/numbers would show the same numbers. This has been fixed.
– In Tower Control, after advancing the tower to the same count, the enemy was unable to take the lead in the situation the tower was then taken. This was changed to behave as it did pre-Ver. 1.3.0. (referring to this situation)
– In Ver. 2.0.0 it was “the team that takes the lead’s count is decreased by 1,” while before Ver. 1.3.0 it was “the team who had the lead taken from them’s count is increased by 1.”

Other
– The problem of receiving Error 104-2230 after downloading the Ver. 2.0.0 update was fixed.

Other adjustments to the game have been made so players may have a more pleasant experience.

What do you guys think? Have you noticed any of these problems while playing? Let us know in the comments below!

Source: GoNintendo

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Fernando Trejos
I am seventeen years old (born July 22nd, 1999), I was born and raised in San José, Costa Rica, and I have been working at Gamnesia since September 2013 (shortly after I turned fourteen). If you need to contact me for any reason, try my personal email: [email protected]

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