Final Fantasy VII is one of the most iconic RPGs (and overall video games) of all time, and after years of clamoring from fans, Square Enix officially announced that it’s getting a remake at E3 2015. Soon after, Director Tetsuya Nomura indicated that the remake could deviate from its source material, and a trailer that released a few months later showed brief glimpses of a revamped, action-oriented battle style.
Square Enix has been relatively silent on the specifics of the battle system since then, but that could be changing soon. Speaking with Dengeki PlayStation, Nomura discussed how he’s hoping to appeal to both new fans and veteran fans with the battle system, and he indicated that we’ll see a more detailed look at it soon.
Dengeki PlayStation: Finally, please tell us more about the Final Fantasy VII Remake that has caught the world’s attention.
Nomura: If it had past materials like Kingdom Hearts, the basics would have been easy to understand, and the staff can understand the hurdles we’ve had to overcome, but at any rate, the battles in Final Fantasy VII have greatly changed from the original, since they’re something with more action in them. The next time I release information about Final Fantasy VII Remake, I think that I’ll definitely have to explain the specifics of what the battle system has become to the players. I think right now that nobody is really able to imagine a concrete battle, so I’m in the middle of coming up with steps that I can show and explain to people, “It’s this kind of battle.”
Dengeki PlayStation: Sounds like you’re breaking your backs over remaking what was originally a command-based battle system into an action style battle system.
Nomura: We’ve heard a lot of Final Fantasy VII fans also say that they want to play the game with the original ATB style, but for the remake we’re proceeding toward an action-heavy style. Of course, we’ve added systems that future fans will be able to enjoy, so people who are bad at action-style battles, please don’t worry. For those who excel at action-style battles, we’re working to make this a system that’s different than what you’ve used before and can still enjoy. Recently, we checked the Guard Scorpion at the beginning of the game, and I think you’ll be satisfied with the realism you’ll feel there.
Are you glad that Square Enix is looking to modernize the game for new hardware, or would you prefer they stick to the classic battle system? Sound off in the comments!