Square Enix is most famously known for its JRPGs such as the Final Fantasy series, Chrono Trigger, Kingdom Hearts, and Dragon Quest games. Recently though, due to Square Enix’s belief that JRPGs are not as popular in the West, they have been turning their efforts away from their JRPG roots and focusing on more mainstream AAA titles, such as Hitman, Tomb Raider, Just Cause, and Sleeping Dogs. Some of their more recent mainstream games, however, have not yielded much success for Square Enix either, and Square Enix has been having financial troubles as of late, just like one of their Japanese counterparts: Capcom.

Square Enix, it seems, is refocusing their efforts back onto JRPGs. In a recent interview with
Japanese magazine Nikkei Trendy, Square Enix president, Yosuke Matsuda, discussed Square Enix’s mobile and international releases, as well as their continued efforts to return to their JRPG roots. For the full quotation, see below:

[We’re] not just limited to games for smartphone or console, but we do have some global titles lined up. However, regardless of whether they’re for smartphone or console, there’s a difficult element to developing global titles, so we’ll be making them without focusing too much on the ‘global’ aspect.

For example, in the past, when we developed console games with a worldwide premise, we lost our focus, and not only did they end up being games that weren’t for the Japanese, but they ended up being incomplete titles that weren’t even fit for a global.

On the other hand, there are games like the JRPG we made for the Japanese audience with the proper elements, Bravely Default, which ended up selling well all around the world.

Due to having split [the development mindset] according to regions around the world, we weren’t able to see this clearly up until now, but fans of JRPGs are really spread around the world. Through the means of various networks, the latest information that is announced in Japan is instantaneously being spread across fans throughout the world. Whether it’s North America, Europe, or South America. There really isn’t much of a gap [in the relay of information].

With that in mind, and all of the collective fans, there’s a sense of mass, which loses the image of a niche market. For the new games we’ll be developing from this point on, while this may sound a bit extreme, we’ve been talking about making them as heavy JRPGs. I believe that way, we can better focus on our target, which will also bring better results.

If you focus too much on the global aspect, you might lose sight of who you’re actually making the game for. For example, if you look back at 2013, we’ve had some home console games made for a global audience that struggled.

The development team for Hitman: Absolution really struggled in this regard. They implemented a vast amount of ‘elements for the mass’ instead of for the core fans, as a way to try getting as many new players possible. It was a strategy to gain mass appeal. However, what makes the Hitman series good is its appeal to core gamers, and many fans felt the lack of focus in that regard, which ended up making it struggle in sales.

So, as for the AAA titles we’re currently developing for series, we basically want to go back to their roots and focus on the core audience, while working hard on content that can have fans say things like ‘this is the Hitman, we know’. I believe that is the best way for our development studios to display their strengths

How does this news strike you? Excited to see more classic Square Enix JRPGs coming our way in the future? Comment below!

Sources: Siliconera and Nikkei Trendy

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