Nintendo is well-known for attempting to make video games that can be played by anyone, often catering to younger crowds and looking for ways to attract non-gamers (especially during the Wii era), but they also want to provide a challenge to more experienced gamers. It’s a delicate balance, and in recent years they’ve tried making challenging games that offer players some form of invincibility or autoplay if they fail at a particular part too many times. It sounds like Star Fox Zero will follow that mold, as revealed by Shigeru Miyamoto in a recent interview with Time. Here’s what he had to say on the subject:
“One thing that I think is a misunderstanding, is that I’m not very supportive of simply making a game easy so that people who don’t play games can play the game themselves. Obviously part of the fun of taking on a challenge is that the challenge has to be a hurdle that you overcome. Simply lowering the hurdle doesn’t necessarily mean that the challenge will be fun. What’s fun is you mastering the skill and having that sense of accomplishment—of achieving something that’s difficult.
“So I think that action games like this have to have a certain level of difficulty to achieve that satisfaction. And particularly with
Star Fox Zero, if you try to complete this game, I think you’re going to find it to be quite challenging. But it’s because of that, that we have things like Star Fox Guard and the cooperative mode in this game. What those do, is allow people who maybe can’t deal with that level of challenge or difficulty to easily be a part of the gameplay and enjoy this universe.
“And then beyond those modes, we have additional ones for people who like the game but find it too hard to get past certain levels. So for instance there’ll be a way for them to get an invincible Arwing, so that they can fly through and see the levels. But at the same time, we’re also preparing modes for
Star Fox fans looking for an even harder challenge, such as a ship that does more damage, but which also takes more damage.” — Shigeru Miyamoto
Nintendo really seems to be focused on making
Star Fox Zero accessible to novice players, as they also added a two-player co-op mode so that parents could help their children play. What do you think of these additions?