Super Mario Maker has proven a hit with lots of gamers; the ability to easily create your own Mario levels and play millions made by other fans has proven an incredibly enticing offer. But the process hasn’t been without its bumps, particularly when it comes to the deletion of levels. There have been numerous cases of fans finding their levels removed from the online space without any rhyme or reason, and even Nintendo’s own support teams can’t figure out the reason sometimes.

Perhaps this is why Nintendo has just updated their guidelines to include a list of reasons for why courses can be deleted. While this certainly will help in a number of cases, however, many are noting that the rules set forth remain a bit vague in their wording. Here’s the full list, if you’d like to see it for yourself:

Unfortunately, we sometimes have to delete courses from Course World. Below are cases where courses can be removed from the server:

  • Low stars/plays
    • After a fixed period of time, courses with low stars/plays will be automatically deleted from the server.
  • Bugs
    • Courses that include bugs that were unintended by either the course creator or the developers will be deleted. It’s important that we remove levels with bugs quickly, because letting these levels remain in Course World can lead to negative outcomes for many players such as players experiencing levels in unfair ways that the original course creator did not intend, or re-writing “World Record” times.
  • Requesting stars from other users
    • Courses that are explicitly asking for stars from other players will be deleted. For example, users are unable to use words “Like”, “Yeah!”, and the “★” symbol in their course names. Please change the course name when saving a course that includes these words.
  • Inappropriate Content
    • Courses that contain something inappropriate, such as offensive language or phrases will be deleted.
  • Other behavior in violation of the Nintendo Network Code of Conduct. Please note that repeated violations can result in additional penalties.

A lot of these are conditions we were already aware of, and on the surface they look fine. However, they are still a bit vague, giving no indication of what exactly “low stars/plays” means or what the company considers “inappropriate.” And Nintendo still lacks any clear method of informing creators of the specific reason behind their course’s demise, so there will still likely be fans who lose levels without having any idea of what they’ve done wrong. We can hope that this update will serve to explain things to most Mario Makers, but we’ll have to wait and see if the complaints continue or if they do indeed drop off after this.

What are your thoughts on these guideline updates? Are they fair, or does Nintendo need to do more to help explain things to this fanbase? Give us your thoughts in the comments!

Source: Nintendo

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Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.

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