A few days ago, Nintendo revealed Super Mario Odyssey, a new 3D Mario game that will be coming to the Nintendo Switch this holiday season. The initial trailer for the game looked incredible, showing Mario exploring several real-world locations, including a busy metropolitan area that was clearly modeled after New York City.

Super Mario Odyssey was first revealed, we got a more detailed look at the game during Nintendo’s Treehouse event. Shigeru Miyamoto, the legendary creator of the Mario franchise, made an appearance during this event, and he gave some interesting thoughts on Mario Odyssey.

During the Treehouse livestream, Miyamoto admitted that most of the recent
Mario games have been aimed at casual players. Recent releases like Super Mario 3D World, Super Mario Maker, and Super Mario Run have alienated many longtime Nintendo fans who appreciated the exploration and heightened difficulty of Super Mario 64 and Sunshine. According to Miyamoto, however, Super Mario Odyssey will be “something a little bit more on the core side,” and its levels will be more reminiscent of older Super Mario titles. Miyamoto said that he wants Mario to “go back to the roots, to Mario Sunshine,” in part to appeal to Nintendo veterans.

The idea of placing Mario in realistic locations was suggested by some of the younger developers at Nintendo. Miyamoto says that these developers are often a bit scared to present their ideas but that he was very open-minded about them and incorporated many of them in the final game. He was initially worried about the setting for the new game, as he wasn’t sure if Mario would fit in, but he says that “that’s the kind of game it became.”

What do you guys think? Is
Super Mario Odyssey taking a step in the right direction by appealing to longtime fans? Do you like the realistic setting of the game? Let us know in the comments below!

Source: Nintendo Treehouse Live with Nintendo Switch

Our Verdict


Fernando Trejos
I am seventeen years old (born July 22nd, 1999), I was born and raised in San José, Costa Rica, and I have been working at Gamnesia since September 2013 (shortly after I turned fourteen). If you need to contact me for any reason, try my personal email: [email protected]


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