Super Mario Party was given a spotlight on Nintendo Treehouse Live yesterday, and it returned today for the final day of E3 streaming to reveal some new modes, including one with the franchise-first ability to play minigames with both friends and strangers online! We had to wait for the very end of the segment for this detail to be dropped, but in the meantime the team treated us to looks at the game’s other modes, focusing heavily on “Partner Party” mode as well as a better look at the Tank minigame shown off during the Direct.

The Partner Party mode is a twist on the beloved board games of
Mario Party. Instead of being a four-person free-for-all, players will be split into teams of two and join forces to roll dice, gather coins, obtain stars, and win minigames. Both teammates roll their individual dice, then add up their scores and each move the resulting number of spaces—and because these boards allow for free movement, rather than constricting you to specific pathways, there looks to be a large amount of strategy that teams could use to maximize the efficiency of their movement.

The tank minigame seen in the Nintendo Direct was also given the spotlight for a few minutes. Utilizing two Nintendo Switch consoles, players will have a few different stage layouts to choose from, each holding a different setup of breakable blocks, unbreakable warp pipes, and character spawn points. They can then push their consoles together and draw a line between screens to connect both sides together. In the game itself, you drive around tanks and blast each other to pieces, as tank minigames like this are wont to do.

Finally, the Treehouse took a minute to talk about the new “Mariothon” mode. This is described as something for those who want something in-between regular board game modes and just playing minigames. Mariothon will give players a varying roster of five minigames to play back-to-back, in order to see who can get the highest overall score. While you can play this mode with friends, there is also an online variant of this mode, which will include leaderboards and online rankings. It’s the first time you’ll be able to play Mario Party minigames against online opponents, and while it may not have the boards of the main modes, this is sure to get a ton of use out of fans!

You can watch the full segment for yourself in the video below. What do you think of these new modes? Which are you most excited to try out? Let us know in the comments!

Source: Nintendo Treehouse Live @ E3 2018

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Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.

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